Devlog #7: I'm almost finished with the first area!
Now that I have the new features implemented (some of which I'm not quite ready to announce), I will start working on the rest of Act 1! The first area also looks fantastic, and I can't wait to release the first demo in late 2023 (or possibly sooner).
Gamepad/Controller compatibility has also been fixed and improved. I've added prompts for when the game detects controller inputs, however, the prompts only display instructions for Xbox controllers. You also can't change the options using a controller. From now on, my focus is on building the rest of Act 1; adding full functionality for controllers can come later.
Also, there are now more objects and things to see around the maze! I'm not showing them because some of them are secrets that you'll have to find yourselves. Oh, yeah, there're now secret areas that have their own unique objects and notes for lore.
I probably won't post another devlog for a while, so I'll see you all in the pitch black.
Pitch Black
Wake up in a dungeon of puzzles and monsters, then find an escape from this dark reality
Status | In development |
Authors | IronProject, IrønBrandon |
Genre | Puzzle |
Tags | 2D, Godot, Horror, Pixel Art, Singleplayer |
Languages | English, Spanish; Castilian, Spanish; Latin America |
More posts
- Devlog #17: Accepting failure (in a good way).Jan 19, 2024
- Devlog #16: I'm finally having fun with it!Sep 22, 2023
- New Teaser on the Gamepage!Jul 13, 2023
- Devlog #15: The New PlanJul 10, 2023
- Devlog #14: It's been a while, huh?Apr 09, 2023
- Devlog #13: Starting on the Second Area!Mar 04, 2023
- Devlog #12: I've got a lot to do, but I'm blastin' through!Feb 22, 2023
- Steam Page + All Act Titles!Feb 19, 2023
- Devlog #11: I'm still doing stuff!Feb 13, 2023
- Devlog #10: Making great progress + A problem with StripeJan 25, 2023
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