Devlog #15: The New Plan


Hello again, everyone!

Although it has been several months since the last devlog, there's not much to update you on. Most work recently has just been to do with the story.

The first thing I want to mention is how Act 1 was originally gonna be an introduction to the mechanics, and Acts 2-3 would only introduce more monsters and puzzles. But I want to change how this works, and I want each Act to stand on its own, each introducing a new mechanic and/or tool.

Second: As I had mentioned previously, I had been planning out the rest of Act 1’s levels while improving on what I already have (the first 1/3 of Act 1), and I am continuing to do part of that but more of a focus on the story. When I had begun planning Area 2 I had only been planning the level itself, and now I'm also writing out the story along with character dialogue.

For the game, player control is the only thing I'm working on and improving. I think I have a very solid control scheme since you only need to learn two mouse buttons and two on the keyboard (plus WASD and Esc for pausing), but it's even better on a Joypad/Gamepad since there're a total of five buttons you will ever need to use in-game.

It was foolish of me to tease an early demo in May, but now, instead of rushing myself to finish a demo with barely any story and unfinished mechanics, I will make sure I do this right. There will still be a lot of time between each devlog, which I'm planning to start releasing on an area-by-area basis (e.g. I'll probably wait till I start on Area 3 to publish another devlog), but I hope to see you all in pitch black sooner than I expect.

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