Devlog #17: Accepting failure (in a good way).


Hi, it's me, IRØN, and it's finally my first devlog of 2024! Yippee! And I'm feeling good about this year.

Pitch Black has fallen low on my priority list, and although that may sound like a bad thing if you're interested in this game, it may be vital for making this a great game. I need to learn to fail, and if I had committed to releasing it when I wanted to, Pitch Black would have been that first big failure. I have learned a lot from Pitch Black, and it probably would've been worth even releasing it in this state. The thing is, I don't want it to be a learning experience. I want it to be a finished product with a worthwhile story, fantastic gameplay, and a beautiful soundtrack.

If I explain why I find this game is so important to my future, it'll spoil a lot. Think of it like my "Project" being on the line. If this game is an utter failure (critically) it'll be the immediate end of the Project.

That means some of my projects will be released this year, such as Lights: DIE OUT or Home Grown's beta, and while that may lead to Pitch Black being delayed again, it'll be better for the future of the Project. Lights: DIE OUT is another project that's already become a learning experience for me. And if I'm honest, it's not vital to me.

Anyway, this was a quickly thrown-together devlog by yours truly, IRØN. bye-bye.

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