Devlog #6: Back to work, once again!


First off: I'm gonna put a lot more time into Act 1, at least I’m gonna try adding a lot more detail to areas as I’m working on it because finished areas are currently pretty empty and boring. Godot 4’s release is also likely coming out soon, however, I think I’m going to stay on Godot 3.x since I’ve already gotten the game into such a solid place, I might try it if it’s not as tricky with something like Home Grown (which I’m definitely upgrading to Godot 4.x because of certain features), but Godot 3.x is fine for PB.

Also, while I’m gonna start being more open about Pitch Black and Home Grown’s development by showing off more gameplay and art as I develop them, I want SHaD: R to be a complete surprise, so it'll mostly have teaser images.

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