Devlog #5: I have a new struggle... + Quick discussion on the 'Acts'.


The last two days have mostly been updating the graphics even further, but I'm now continuing to work on the game itself and I've run into a huge problem... i need to show you this I'm so proud of my little baby you should also take a look at the title screen i love it so much i could probably just post a short little video showing the shiny brand spankin new movement system, would that be ok to show?... No, I can't, I need to focus on the game's progress. Before I can show you the game's redesign and all the details I fixed and added, I need to at least finish Act 1 to release the demo.

Oh, speaking of the acts, I should mention that I won't be releasing all the acts separately with different price tags, besides Act 1 which will be available for free in the demo. The reason for this is that I want to be sure that all the acts are 100% done before releasing the full game, I don't want you all to start playing the game and then need to stop an hour in and then wait for my lazy ass to finish the rest of the game, I want it all to be available straight out the gate.

Finally, about the game's price: I still don't know, but it will heavily depend on how long the game takes to complete in a 'casual run' but with a few extra steps by taking into consideration the amount of time gameplay loops take. Basically, I'm not gonna add to the price if it takes an hour for a playtester to complete multiple puzzles that you need to walk between that are almost identical. At the moment, I'm thinking of a $10 price tag at full release, but that'll likely fluctuate as I work on the game.

Anyway, I will see you all, at some point in time, in pitch black.

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