Devlog #3: I'm literally holding myself back from showing off these redesigns
I recently finished some redesigns for the tilemap to move from 8x8 to 16x16, still need to redesign the player (which was already 16x16, but I want a better design) and a few other objects so all the art has the same level of detail, which is very important for pixel art. Have you ever seen those flash games that have a fantastic-looking player, in something like 32x32 pixel art, but then 8x8 tiles scaled up to the same size? That's what I was doing with my game.
I'm also now debating whether I should redesign the title to be pixel art or keep the high-res look, the title will only be on the title screen (obviously) so I was thinking of just keeping the title screen's design separate from the gameplay's design and have everything there be high-res.
Anyway, I still hope to see you all in pitch black.
Pitch Black
Wake up in a dungeon of puzzles and monsters, then find an escape from this dark reality
Status | In development |
Authors | IronProject, IrønBrandon |
Genre | Puzzle |
Tags | 2D, Godot, Horror, Pixel Art, Singleplayer |
Languages | English, Spanish; Castilian, Spanish; Latin America |
More posts
- Devlog #17: Accepting failure (in a good way).Jan 19, 2024
- Devlog #16: I'm finally having fun with it!Sep 22, 2023
- New Teaser on the Gamepage!Jul 13, 2023
- Devlog #15: The New PlanJul 10, 2023
- Devlog #14: It's been a while, huh?Apr 09, 2023
- Devlog #13: Starting on the Second Area!Mar 04, 2023
- Devlog #12: I've got a lot to do, but I'm blastin' through!Feb 22, 2023
- Steam Page + All Act Titles!Feb 19, 2023
- Devlog #11: I'm still doing stuff!Feb 13, 2023
- Devlog #10: Making great progress + A problem with StripeJan 25, 2023
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