Devlog #3: I'm literally holding myself back from showing off these redesigns


I recently finished some redesigns for the tilemap to move from 8x8 to 16x16, still need to redesign the player (which was already 16x16, but I want a better design) and a few other objects so all the art has the same level of detail, which is very important for pixel art. Have you ever seen those flash games that have a fantastic-looking player, in something like 32x32 pixel art, but then 8x8 tiles scaled up to the same size? That's what I was doing with my game.

I'm also now debating whether I should redesign the title to be pixel art or keep the high-res look, the title will only be on the title screen (obviously) so I was thinking of just keeping the title screen's design separate from the gameplay's design and have everything there be high-res.

Anyway, I still hope to see you all in pitch black.

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